<?xml version="1.0" ?>
<soundpack>
	<config apiversion="1.1.0" console="iPhone" descriptorversion="0.0.0" mixingrate="Default" nameofgame="Despicable Me 2" outputmode="Default"/>
	<sounds size="432">
		<sound bank="UI" format="adpcm" group="UI" label="sfx_menu_click" loadingflags="none" loop="no" priority="100"/>
		<sound bank="UNIQUE" format="adpcm" group="UI" label="sfx_menu_select_shop_or_social" loadingflags="none" loop="no" priority="100"/>
		<sound bank="UI" format="adpcm" group="UI" label="sfx_menu_back" loadingflags="none" loop="no" priority="100"/>
		<sound bank="UI" format="adpcm" group="UI" label="sfx_menu_message_window_pop_up" loadingflags="none" loop="no" priority="100"/>
		<sound bank="UI" format="adpcm" group="UI" label="sfx_countdown" loadingflags="none" loop="no" priority="100"/>
		<sound bank="UI" format="adpcm" group="UI" label="sfx_scroll_costumes" loadingflags="none" loop="no" priority="100"/>
		<sound bank="UI" format="adpcm" group="UI" label="sfx_buy" loadingflags="none" loop="no" priority="100"/>
		<sound bank="AMB_LOOP" basegain="1" format="adpcm" group="stereo" label="sfx_menu_screen_loop" loadingflags="none" loop="yes" priority="100"/>
		<sound bank="AMB_LOOP" basegain="1" format="adpcm" group="stereo" label="sfx_menu_screen_loop_outdoors" loadingflags="none" loop="yes" priority="100"/>
		<sound bank="AMB_LOOP" basegain="1" format="adpcm" group="stereo" label="sfx_factory_ambience" loadingflags="none" loop="yes" priority="100"/>
		<sound bank="AMB_LOOP" basegain="1" format="adpcm" group="stereo" label="sfx_street_ambience" loadingflags="none" loop="yes" priority="100"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_laser_loop" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_cross_traffic_street" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_standpipe" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_circular_saw_loop_1" loadingflags="none" loop="yes" maxdistance="25" maxpitchmod="100" minpitchmod="-100" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_circular_saw_loop_2" loadingflags="none" loop="yes" maxdistance="25" maxpitchmod="100" minpitchmod="-100" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_circular_saw_loop_3" loadingflags="none" loop="yes" maxdistance="25" maxpitchmod="100" minpitchmod="-100" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_wheel_cart_loop_1" loadingflags="none" loop="yes" maxdistance="25" maxpitchmod="100" minpitchmod="-100" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_wheel_cart_loop_2" loadingflags="none" loop="yes" maxdistance="25" maxpitchmod="100" minpitchmod="-100" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_wheel_cart_loop_3" loadingflags="none" loop="yes" maxdistance="25" maxpitchmod="100" minpitchmod="-100" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" format="adpcm" group="stereo" label="sfx_tunnel_door_opens" loadingflags="none" loop="no" priority="100"/>
		<sound bank="AMB" format="adpcm" group="stereo" label="sfx_stone_gate_opening" loadingflags="none" loop="no" priority="100"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_car_pass_by_1" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_car_pass_by_2" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_car_pass_by_3" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_car_pass_by_4" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_car_pass_by_5" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_car_pass_by_6" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_car_pass_by_7" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_car_pass_by_8" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_car_pass_by_9" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_rocket_pile_rolling_pass_by_1" loadingflags="none" loop="yes" maxdistance="25" maxpitchmod="100" minpitchmod="-100" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_rocket_pile_rolling_pass_by_2" loadingflags="none" loop="yes" maxdistance="25" maxpitchmod="100" minpitchmod="-100" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" basegain="1" format="adpcm" group="mono 3D" label="sfx_rocket_pile_rolling_pass_by_3" loadingflags="none" loop="yes" maxdistance="25" maxpitchmod="100" minpitchmod="-100" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="AMB" format="adpcm" group="stereo" label="sfx_break_house_window" loadingflags="none" loop="no" priority="100"/>
		<sound bank="AMB" format="adpcm" group="stereo" label="sfx_warp_tubes_appear" loadingflags="none" loop="no" priority="100"/>
		<sound bank="AMB" format="adpcm" group="stereo" label="sfx_knock_door_down" loadingflags="none" loop="no" priority="100"/>
		<sound bank="AMB" format="adpcm" group="stereo" label="sfx_water_pool" loadingflags="none" loop="no" priority="100"/>
		<sound bank="AMB" format="adpcm" group="stereo" label="sfx_break_dishes_table" loadingflags="none" loop="no" priority="100"/>
		<sound bank="AMB" format="adpcm" group="stereo" label="sfx_door_opens" loadingflags="none" loop="no" priority="100"/>
		<sound bank="AMB" format="adpcm" group="stereo" label="sfx_books" loadingflags="none" loop="no" priority="100"/>
		<sound bank="AMB_LOOP" basegain="1" format="adpcm" group="stereo" label="sfx_amb_beach" loadingflags="none" loop="yes" priority="100"/>
		<sound bank="AMB_LOOP" basegain="1" format="adpcm" group="stereo" label="sfx_amb_macho_loop" loadingflags="none" loop="yes" priority="100"/>
		<sound bank="AMB" format="adpcm" group="stereo" label="sfx_amb_macho_grunt_1" loadingflags="none" loop="no" priority="100"/>
		<sound bank="AMB" format="adpcm" group="stereo" label="sfx_amb_macho_grunt_2" loadingflags="none" loop="no" priority="100"/>
		<sound bank="AMB" format="adpcm" group="stereo" label="sfx_amb_macho_grunt_3" loadingflags="none" loop="no" priority="100"/>
		<sound bank="AMB" format="adpcm" group="stereo" label="sfx_amb_macho_grunt_4" loadingflags="none" loop="no" priority="100"/>
		<sound bank="AMB" format="adpcm" group="stereo" label="sfx_amb_macho_grunt_5" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_footsteps_1" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_footsteps_2" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_footsteps_3" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_footsteps_4" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_footsteps_5" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_footsteps_6" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_1" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_2" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_3" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_4" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_5" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_6" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_7" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_8" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_9" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_10" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_11" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_12" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_13" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_14" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_15" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_16" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_17" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_18" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_19" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="stereo" label="sfx_banana_collect_20" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_1" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_2" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_3" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_4" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_5" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_6" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_7" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_8" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_9" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_10" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_11" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_12" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_13" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_14" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_15" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_16" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_17" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_18" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_19" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_banana_collect_big_20" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_springboard_jump_catch_and_throw" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" basegain="1" format="adpcm" group="stereo" label="sfx_jump_1" loadingflags="none" loop="no" priority="110"/>
		<sound bank="MC VO" basegain="1" format="adpcm" group="stereo" label="sfx_jump_2" loadingflags="none" loop="no" priority="110"/>
		<sound bank="MC VO" basegain="1" format="adpcm" group="stereo" label="sfx_jump_3" loadingflags="none" loop="no" priority="110"/>
		<sound bank="MC VO" basegain="1" format="adpcm" group="stereo" label="sfx_jump_4" loadingflags="none" loop="no" priority="110"/>
		<sound bank="MC VO" basegain="1" format="adpcm" group="stereo" label="sfx_jump_5" loadingflags="none" loop="no" priority="110"/>
		<sound bank="MC VO" basegain="1" format="adpcm" group="stereo" label="sfx_jump_6" loadingflags="none" loop="no" priority="110"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_land_metal_1" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_land_metal_2" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_land_metal_3" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_land_metal_4" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_land_concrete_1" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_land_concrete_2" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_land_concrete_3" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_land_concrete_4" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_points_circle" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_enters_tube_to_switch_environment" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="vxn" group="stereo" label="sfx_get_magnet" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_get_ice_gun" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_ice_gun_shoot_1" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_ice_gun_shoot_2" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_ice_gun_shoot_3" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_ice_gun_shoot_4" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_get_shield" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_shield_gone" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_speed_boost" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="vxn" group="stereo" label="sfx_mc_giant_bonus" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="vxn" group="stereo" label="sfx_get_rocket" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="get_big_banana_bonus" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_get_Gru_coin" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_springboard_jump" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_minion_bumper_jump_3" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_npc_minion_splash_on_screen_1" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_npc_minion_splash_on_screen_2" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_npc_minion_splash_on_screen_3" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_npc_minion_splash_on_screen_4" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_npc_minion_splash_on_screen_5" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_near_miss_1" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_near_miss_2" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_near_miss_3" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_near_miss_4" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_mc_collision_stop_1" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_mc_collision_stop_2" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_minion_crash_boss" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_minion_crash_car_luggage" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_minion_crash_car_rocket_standing_2" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_minion_crash_car_rocket_standing_1" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_minion_crash_hydrant" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_minion_crash_rocket_barrel" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_minion_crash_saw" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_minion_crash_table" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_minion_electrocution" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="min_mid_game_crash_barrier_002" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_min_mid_game_crash_slide_002" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_min_mid_game_crash_pollo_002" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_min_mid_game_rollingCage_001_front" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_min_mid_game_rollingCage_002_back" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_min_mid_game_Machotores_001" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" filename="sfx_mc_slides_down_scream.vxn" format="vxn" group="stereo" label="sfx_mc_slides_down_scream" loadingflags="none" loop="no" priority="200"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_break_ice_1" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_break_ice_2" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_break_ice_3" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_minion_blow_gas_1" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" format="adpcm" group="mono 3D" label="sfx_minion_blow_gas_2" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="mono 3D" label="sfx_minion_blow_gas_3" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_npc_minion_runs_along_1" loadingflags="none" loop="no" maxdistance="25" mode3d="yes" priority="100" refdistance="10" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_npc_minion_runs_along_2" loadingflags="none" loop="no" maxdistance="25" mode3d="yes" priority="100" refdistance="10" rolloff="3"/>
		<sound bank="UNIQUE" format="adpcm" group="stereo" label="sfx_revive_crane_drop_mc" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="vxn" group="stereo" label="sfx_canon_shot" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_despicable" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_white_transition" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_fluffy_unicorn_explodes" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_flamethrower" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_magnet" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_min_mid_crash_Butt_on_Fire_001" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_min_mid_game_crash_macholab_totem" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_minion_strapped_idle_001" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_minion_strapped_idle_002" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_minion_strapped_idle_003" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_min_mid_game_crash_beachBarrel_001" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_min_mid_game_crash_hammock_001" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_min_mid_game_crash_sandWall_001" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_minion_beach_001_uke_anim_01" loadingflags="none" loop="no" maxdistance="25.0" mode3d="yes" priority="100" refdistance="4.0" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_minion_beach_001_uke_anim_02" loadingflags="none" loop="no" maxdistance="25.0" mode3d="yes" priority="100" refdistance="4.0" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_minion_beach_001_uke_anim_03" loadingflags="none" loop="no" maxdistance="25.0" mode3d="yes" priority="100" refdistance="4.0" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_2minions_beach_001_volley_01" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_2minions_beach_001_volley_02" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_3minions_beach_bar_idle_001" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_min_beach_006_reading" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_minion_beach_002_layingUp" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_minion_beach_007_ball" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_min_mid_game_crash_cooler_001" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_min_mid_game_leveltransition_beach_001" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_min_mid_game_liana_beach_002" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_beach_gag_Cheer_up_ALL_anim" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" fadeonstop="1" format="adpcm" group="mono 3D" label="sfx_obstacle_bbq" loadingflags="none" loop="yes" maxdistance="30.0" mode3d="yes" priority="100" refdistance="2.0" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_obstacle_beachbarrel_minion_1" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_obstacle_beachbarrel_minion_2" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_obstacle_beachbarrel_minion_3" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_ice_cart_1" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="10.0" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_ice_cart_2" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="10.0" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_ice_cart_3" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="10.0" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_ice_cart_4" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="10.0" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_ice_cart_5" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="10.0" rolloff="3"/>
		<sound bank="IN GAME" filename="sfx_vector_ship.vxn" format="vxn" group="stereo" label="sfx_vector_ship" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_victor_spawns_small_enemy_1" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="40" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_victor_spawns_small_enemy_2" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="40" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_victor_spawns_small_enemy_3" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="40" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_npc_small_enemy_1" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="40" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_npc_small_enemy_2" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="40" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_npc_small_enemy_3" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="40" rolloff="3"/>
		<sound bank="IN GAME" format="adpcm" group="stereo" label="sfx_player_throw_small_enemy" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_throw_small_enemy_explodes_1" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_throw_small_enemy_explodes_2" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_throw_small_enemy_explodes_3" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" filename="sfx_Meena_bike.vxn" format="vxn" group="mono 3D" label="sfx_Meena_bike" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_obstacle_macho_rolling_cage_spawn_001" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_obstacle_macho_rolling_cage_1" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_obstacle_macho_rolling_cage_2" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_obstacle_macho_rolling_cage_3" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_obstacle_macho_rolling_cage_4" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_obstacle_macho_rolling_cage_5" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_pollito_spawn_001" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_pollito_run_001" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_pollito_attack_001" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_macho_entrance" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_macho_stumbles_falls" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_obstacle_beachHammock_minion_anim" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_obstacle_beachRollingBall_minion_anim" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="sfx_obstacle_beachSurfboard_minion_anim" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="MC VO" filename="sfx_intro.wav" format="adpcm" group="stereo" label="game_opening" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_minion_reaction_happy_1" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_minion_reaction_happy_2" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_minion_reaction_happy_3" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_minion_reaction_happy_4" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_minion_reaction_happy_5" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_minion_reaction_happy_6" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_minion_reaction_happy_7" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_minion_reaction_happy_8" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mc_movement_1" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mc_movement_2" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mc_movement_3" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mc_movement_4" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mc_movement_5" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mc_movement_6" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mc_movement_7" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mc_movement_8" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mc_movement_9" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mc_movement_10" loadingflags="none" loop="no" priority="100"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="vo_minion_npc_idle_1" loadingflags="none" loop="no" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="vo_minion_npc_idle_2" loadingflags="none" loop="no" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="vo_minion_npc_idle_3" loadingflags="none" loop="no" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="vo_minion_npc_idle_4" loadingflags="none" loop="no" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="vo_minion_npc_idle_5" loadingflags="none" loop="no" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="vo_minion_npc_idle_6" loadingflags="none" loop="no" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="IN GAME" basegain="1" format="adpcm" group="mono 3D" label="vo_minion_npc_group_loop" loadingflags="none" loop="yes" maxdistance="25" mode3d="yes" priority="100" refdistance="4" rolloff="3"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mc_death_falls" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_minion_crash_wall_3" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_minion_crash_wall_4" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_minion_crash_wall_5" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_minion_lookback_panic" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_minion_punch" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_CrashFireOnAir" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mm_touch_belly_1" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mm_touch_belly_2" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mm_touch_belly_3" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mm_touch_head_1" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mm_touch_head_2" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mm_touch_L_arm" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mm_touch_L_foot" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mm_touch_R_arm" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mm_touch_R_foot" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_mm_touch_eye" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_minion_cannon" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_baby_mm_idle_001" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_baby_mm_idleBreaker_001" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_baby_mm_idleBreaker_002" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_dad_mm_idle_001" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_dad_mm_idleBreaker_001" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_dad_mm_idleBreaker_002" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_mid_social_laugh_002" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_mid_social_loser_001" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_mid_social_matrix_001" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_mid_social_matrix_002" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_mm_warmUp_001" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_mm_warmUp_002" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_mom_mm_idle_001" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_mom_mm_idleBreaker_001" loadingflags="none" loop="no" priority="100"/>
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		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_referee_mm_idle_001" loadingflags="none" loop="no" priority="100"/>
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		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_referee_mm_idleBreaker_002" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_worker_mm_idle_001" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_worker_mm_idleBreaker_001" loadingflags="none" loop="no" priority="100"/>
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		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_magician_mm_idle_001" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_magician_mm_idlebreaker_001" loadingflags="none" loop="no" priority="100"/>
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		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_firefighter_mm_idle_001" loadingflags="none" loop="no" priority="100"/>
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		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_maid_mm_idle_001" loadingflags="none" loop="no" priority="100"/>
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		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_ninja_mm_idle_001" loadingflags="none" loop="no" priority="100"/>
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		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_singer_mm_idlebreaker_002_RomanticMood" loadingflags="none" loop="no" priority="100"/>
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		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_surfer_mm_idle_001" loadingflags="none" loop="no" priority="100"/>
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		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_GrandPa_mm_idle_001" loadingflags="none" loop="no" priority="100"/>
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		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_snorkel_mm_idle_001" loadingflags="none" loop="no" priority="100"/>
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		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_vampirion_mm_idleBreaker_001_vo" loadingflags="none" loop="no" priority="100"/>
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		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_Knight_mm_idle_001" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_Knight_mm_idleBreaker_001" loadingflags="none" loop="no" priority="100"/>
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		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_pigtail_mm_idle_001" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_Hunter_mm_idle_001" loadingflags="none" loop="no" priority="100"/>
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		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_pigtail_mm_idleBreaker_001" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_min_pigtail_mm_idleBreaker_002" loadingflags="none" loop="no" priority="100"/>
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		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_vector_ha_ha_ha" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_vector_booya" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
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		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_vector_pretty_impressive" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
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		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_vector_announcement_2_vector" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_vector_announcement_2_thatsMe" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_vector_is_hit_1_CurseYou" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_vector_is_hit_1_aaaargh" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="20" rolloff="3"/>
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		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_Meena_grus_stolen_cookie_bots" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_meena_announcement_2" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
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		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_meena_I_am_telling_my_mom" loadingflags="none" loop="no" maxdistance="200" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
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		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_macho_killingmachine" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
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		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_macho_commingwithme" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_macho_sorry" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_macho_youregonnadie" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_macho_whats_happening" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_macho_evil_laugh" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_macho_somebody_tonight" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_macho_that_is_a_pity" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_macho_game_hit_001" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_macho_game_hit_002" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_macho_game_hit_003" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_LaCucaracha_sequence" loadingflags="none" loop="no" priority="100"/>
		<sound bank="MC VO" format="adpcm" group="stereo" label="vo_initial_jump" loadingflags="none" loop="no" priority="100"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_Minions_run_001" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_Minions_run_002" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_Minions_run_003" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_evil_minion_smaked_1" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_evil_minion_smaked_2" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_evil_minion_smaked_3" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_evil_minion_smaked_4" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_evil_minion_smaked_5" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="ENEMY VO" basegain="1" format="adpcm" group="mono 3D" label="vo_evil_minion_smaked_6" loadingflags="none" loop="no" maxdistance="60" mode3d="yes" priority="100" refdistance="50" rolloff="3"/>
		<sound bank="default" filename="BG_MM_loop.mpc" format="mpc" group="music" label="main_menu" loadingflags="none" loop="yes" priority="1"/>
		<sound bank="default" filename="m_ingame_mm.mpc" format="mpc" group="music" label="ingame_menu" loadingflags="none" loop="yes" priority="1"/>
		<sound bank="default" filename="m_factory.vxn" format="vxn" group="music" label="gameplay" loadingflags="none" loop="no" priority="1"/>
		<sound bank="default" filename="m_factory_boss.vxn" format="vxn" group="music" label="m_factory_boss" loadingflags="none" loop="no" priority="1"/>
		<sound bank="default" filename="m_factory.vxn" format="vxn" group="music" label="gameplay2" loadingflags="none" loop="no" priority="1"/>
		<sound bank="default" filename="m_street_boss.vxn" format="vxn" group="music" label="m_street_boss" loadingflags="none" loop="no" priority="1"/>
		<sound bank="default" filename="bg_fluffy_loop.vxn" format="vxn" group="music" label="fluffy" loadingflags="none" loop="no" priority="1"/>
		<sound bank="default" filename="m_disco.vxn" format="vxn" group="music" label="m_disco" loadingflags="none" loop="no" priority="1"/>
		<sound bank="default" filename="m_macho_secret.vxn" format="vxn" group="music" label="m_macho_secret" loadingflags="none" loop="no" priority="1"/>
		<sound bank="default" filename="m_mexican.vxn" format="vxn" group="music" label="m_mexican" loadingflags="none" loop="no" priority="1"/>
		<sound bank="default" filename="m_residential.vxn" format="vxn" group="music" label="m_residential" loadingflags="none" loop="no" priority="1"/>
		<sound bank="default" filename="m_beach.vxn" format="vxn" group="music" label="m_beach" loadingflags="none" loop="no" priority="1"/>
	</sounds>
	<groups size="6">
		<group bus="Master" enable="yes" gain="0" killonresume="yes" name="master"/>
		<group bus="AUX1" enable="yes" gain="0" name="music" parent="master"/>
		<group bus="AUX1" enable="yes" gain="0" name="sfx" parent="master"/>
		<group bus="AUX1" enable="yes" gain="0" name="stereo" parent="sfx"/>
		<group bus="AUX1" enable="yes" gain="0" name="mono 3D" parent="sfx"/>
		<group bus="AUX1" enable="yes" gain="0" name="UI" parent="master"/>
	</groups>
	<banks size="8">
		<bank behaviour="do nothing" label="default"/>
		<bank behaviour="steal oldest" label="AMB" maxplaybacks="7"/>
		<bank behaviour="steal low. prio. or old. same prio" label="AMB_LOOP" maxplaybacks="4"/>
		<bank behaviour="steal oldest" label="IN GAME" maxplaybacks="20"/>
		<bank behaviour="steal lowest priority" label="MC VO" maxplaybacks="1"/>
		<bank behaviour="do nothing" label="UNIQUE" maxplaybacks="1"/>
		<bank behaviour="steal oldest" label="ENEMY VO" maxplaybacks="1"/>
		<bank behaviour="steal oldest" label="UI" maxplaybacks="3"/>
	</banks>
	<events size="296">
		<event label="ev_footsteps" params="4" type="playlist" value="sfx_footsteps_1,sfx_footsteps_2,sfx_footsteps_3,sfx_footsteps_4,sfx_footsteps_5,sfx_footsteps_6"/>
		<event label="evt_banana" type="playlist" value="sfx_banana_collect_1,sfx_banana_collect_2,sfx_banana_collect_3,sfx_banana_collect_4,sfx_banana_collect_5,sfx_banana_collect_6,sfx_banana_collect_7,sfx_banana_collect_8,sfx_banana_collect_9,sfx_banana_collect_10,sfx_banana_collect_11,sfx_banana_collect_12,sfx_banana_collect_13,sfx_banana_collect_14,sfx_banana_collect_15,sfx_banana_collect_16,sfx_banana_collect_17,sfx_banana_collect_18,sfx_banana_collect_19,sfx_banana_collect_20"/>
		<event label="evt_banana_low" type="playlist" value="sfx_banana_collect_1,sfx_banana_collect_2,sfx_banana_collect_3,sfx_banana_collect_4,sfx_banana_collect_5,sfx_banana_collect_6,sfx_banana_collect_7,sfx_banana_collect_8,sfx_banana_collect_9,sfx_banana_collect_10"/>
		<event label="evt_banana_big" type="playlist" value="sfx_banana_collect_big_1,sfx_banana_collect_big_2,sfx_banana_collect_big_3,sfx_banana_collect_big_4,sfx_banana_collect_big_5,sfx_banana_collect_big_6,sfx_banana_collect_big_7,sfx_banana_collect_big_8,sfx_banana_collect_big_9,sfx_banana_collect_big_10,sfx_banana_collect_big_11,sfx_banana_collect_big_12,sfx_banana_collect_big_13,sfx_banana_collect_big_14,sfx_banana_collect_big_15,sfx_banana_collect_big_16,sfx_banana_collect_big_17,sfx_banana_collect_big_18,sfx_banana_collect_big_19,sfx_banana_collect_big_20"/>
		<event label="evt_jump" params="3" type="random" value="sfx_jump_1,sfx_jump_2,sfx_jump_3,sfx_jump_4,sfx_jump_5,sfx_jump_6"/>
		<event label="evt_land_metal" params="3" type="random" value="sfx_land_metal_1,sfx_land_metal_2,sfx_land_metal_3,sfx_land_metal_4"/>
		<event label="ev_land_concrete" params="3" type="random" value="sfx_land_concrete_1,sfx_land_concrete_2,sfx_land_concrete_3,sfx_land_concrete_4"/>
		<event label="ev_circular_say" params="1" type="random" value="sfx_circular_saw_loop_1,sfx_circular_saw_loop_2,sfx_circular_saw_loop_3"/>
		<event label="ev_wheel_cart_loop" params="1" type="random" value="sfx_wheel_cart_loop_1,sfx_wheel_cart_loop_2,sfx_wheel_cart_loop_3"/>
		<event label="ev_rocket_pile_rolling_pass_by" params="1" type="random" value="sfx_rocket_pile_rolling_pass_by_1,sfx_rocket_pile_rolling_pass_by_2,sfx_rocket_pile_rolling_pass_by_3"/>
		<event label="ev_npc_small_enemy" params="1" type="random" value="sfx_npc_small_enemy_1,sfx_npc_small_enemy_2,sfx_npc_small_enemy_3"/>
		<event cooldowntype="time" cooldownvalue="0.1" label="ev_throw_small_enemy_explodes" params="1" type="random" value="sfx_throw_small_enemy_explodes_1,sfx_throw_small_enemy_explodes_2,sfx_throw_small_enemy_explodes_3"/>
		<event label="ev_car_pass_by" params="5" type="random" value="sfx_car_pass_by_1,sfx_car_pass_by_2,sfx_car_pass_by_3,sfx_car_pass_by_4,sfx_car_pass_by_5,sfx_car_pass_by_6,sfx_car_pass_by_7,sfx_car_pass_by_8,sfx_car_pass_by_9"/>
		<event label="ev_break_ice" params="1" type="random" value="sfx_break_ice_1,sfx_break_ice_2,sfx_break_ice_3"/>
		<event label="ev_near_miss" params="2" type="random" value="sfx_near_miss_1,sfx_near_miss_2,sfx_near_miss_3,sfx_near_miss_4"/>
		<event label="ev_mc_collision_stop" type="random" value="sfx_mc_collision_stop_1,sfx_mc_collision_stop_2"/>
		<event label="ev_minion_runs_along" type="random" value="sfx_npc_minion_runs_along_1,sfx_npc_minion_runs_along_2"/>
		<event label="ev_minion_blow_gas" params="1" type="random" value="sfx_minion_blow_gas_1,sfx_minion_blow_gas_2,sfx_minion_blow_gas_3"/>
		<event label="ev_npc_minion_splash_on_screen" params="3" type="random" value="sfx_npc_minion_splash_on_screen_1,sfx_npc_minion_splash_on_screen_2,sfx_npc_minion_splash_on_screen_3,sfx_npc_minion_splash_on_screen_4,sfx_npc_minion_splash_on_screen_5"/>
		<event cooldowntype="time" cooldownvalue="1" label="ev_speed_boost" type="random" value="sfx_speed_boost"/>
		<event label="ev_ice_gun_shoot" params="2" type="random" value="sfx_ice_gun_shoot_1,sfx_ice_gun_shoot_2,sfx_ice_gun_shoot_3,sfx_ice_gun_shoot_4"/>
		<event cooldowntype="time" cooldownvalue="1" label="ev_enemy_spawns_small_enemy" params="1" type="random" value="sfx_victor_spawns_small_enemy_1,sfx_victor_spawns_small_enemy_2,sfx_victor_spawns_small_enemy_3"/>
		<event label="ev_obstacle_macho_rolling_cage" params="4" type="random" value="sfx_obstacle_macho_rolling_cage_1,sfx_obstacle_macho_rolling_cage_2,sfx_obstacle_macho_rolling_cage_3,sfx_obstacle_macho_rolling_cage_4,sfx_obstacle_macho_rolling_cage_5"/>
		<event label="ev_minion_strapped" params="1" type="random" value="sfx_minion_strapped_idle_001,sfx_minion_strapped_idle_002,sfx_minion_strapped_idle_003"/>
		<event label="ev_evil_minion_smacked" params="3" type="random" value="vo_evil_minion_smaked_1,vo_evil_minion_smaked_2,vo_evil_minion_smaked_3,vo_evil_minion_smaked_4,vo_evil_minion_smaked_5,vo_evil_minion_smaked_6"/>
		<event label="evt_minion_reaction_happy" params="4" type="random" value="vo_minion_reaction_happy_1,vo_minion_reaction_happy_2,vo_minion_reaction_happy_3,vo_minion_reaction_happy_4,vo_minion_reaction_happy_5,vo_minion_reaction_happy_6,vo_minion_reaction_happy_7,vo_minion_reaction_happy_8"/>
		<event label="ev_minion_npc_idle" params="3" type="random" value="vo_minion_npc_idle_1,vo_minion_npc_idle_2,vo_minion_npc_idle_3,vo_minion_npc_idle_4,vo_minion_npc_idle_5,vo_minion_npc_idle_6"/>
		<event label="ev_mc_movement" params="7" type="random" value="vo_mc_movement_1,vo_mc_movement_2,vo_mc_movement_3,vo_mc_movement_4,vo_mc_movement_5,vo_mc_movement_6,vo_mc_movement_7,vo_mc_movement_8,vo_mc_movement_9,vo_mc_movement_10"/>
		<event label="ev_mm_touch_belly" type="playlist" value="vo_mm_touch_belly_1,vo_mm_touch_belly_2,vo_mm_touch_belly_3"/>
		<event label="ev_mm_touch_head" type="playlist" value="vo_mm_touch_head_1,vo_mm_touch_head_2"/>
		<event label="ev_macho_game_hit" params="1" type="random" value="vo_macho_game_hit_001,vo_macho_game_hit_002,vo_macho_game_hit_003"/>
		<event label="ev_minions_run" params="1" type="random" value="vo_Minions_run_001,vo_Minions_run_002,vo_Minions_run_003"/>
		<event label="ev_minion_beach_uke_anim" params="2" type="random" value="sfx_minion_beach_001_uke_anim_01,sfx_minion_beach_001_uke_anim_02,sfx_minion_beach_001_uke_anim_03"/>
		<event label="ev_2minions_beach_001_volley" params="1" type="random" value="sfx_2minions_beach_001_volley_01,sfx_2minions_beach_001_volley_02"/>
		<event label="ev_obstacle_beachbarrel_minion" params="2" type="random" value="sfx_obstacle_beachbarrel_minion_1,sfx_obstacle_beachbarrel_minion_2,sfx_obstacle_beachbarrel_minion_3"/>
		<event label="ev_ice_cart" params="2" type="random" value="sfx_ice_cart_1,sfx_ice_cart_2,sfx_ice_cart_3,sfx_ice_cart_4,sfx_ice_cart_5"/>
		<event label="ev_amb_macho_oneshot" params="2" type="random" value="sfx_amb_macho_grunt_1,sfx_amb_macho_grunt_2,sfx_amb_macho_grunt_3,sfx_amb_macho_grunt_4,sfx_amb_macho_grunt_5"/>
		<event label="ev_sfx_menu_click" type="playlist" value="sfx_menu_click"/>
		<event label="ev_sfx_menu_select_shop_or_social" type="playlist" value="sfx_menu_select_shop_or_social"/>
		<event label="ev_sfx_menu_back" type="playlist" value="sfx_menu_back"/>
		<event label="ev_sfx_menu_message_window_pop_up" type="playlist" value="sfx_menu_message_window_pop_up"/>
		<event label="ev_sfx_countdown" type="playlist" value="sfx_countdown"/>
		<event label="ev_sfx_scroll_costumes" type="playlist" value="sfx_scroll_costumes"/>
		<event label="ev_sfx_buy" type="playlist" value="sfx_buy"/>
		<event label="ev_sfx_menu_screen_loop" type="playlist" value="sfx_menu_screen_loop"/>
		<event label="ev_sfx_menu_screen_loop_outdoors" type="playlist" value="sfx_menu_screen_loop_outdoors"/>
		<event label="ev_sfx_factory_ambience" type="playlist" value="sfx_factory_ambience"/>
		<event label="ev_sfx_street_ambience" type="playlist" value="sfx_street_ambience"/>
		<event label="ev_sfx_laser_loop" type="playlist" value="sfx_laser_loop"/>
		<event label="ev_sfx_cross_traffic_street" type="playlist" value="sfx_cross_traffic_street"/>
		<event label="ev_sfx_standpipe" type="playlist" value="sfx_standpipe"/>
		<event label="ev_sfx_tunnel_door_opens" type="playlist" value="sfx_tunnel_door_opens"/>
		<event label="ev_sfx_stone_gate_opening" type="playlist" value="sfx_stone_gate_opening"/>
		<event label="ev_sfx_break_house_window" type="playlist" value="sfx_break_house_window"/>
		<event label="ev_sfx_warp_tubes_appear" type="playlist" value="sfx_warp_tubes_appear"/>
		<event label="ev_sfx_knock_door_down" type="playlist" value="sfx_knock_door_down"/>
		<event label="ev_sfx_water_pool" type="playlist" value="sfx_water_pool"/>
		<event label="ev_sfx_break_dishes_table" type="playlist" value="sfx_break_dishes_table"/>
		<event label="ev_sfx_door_opens" type="playlist" value="sfx_door_opens"/>
		<event label="ev_sfx_books" type="playlist" value="sfx_books"/>
		<event label="ev_sfx_amb_beach" type="playlist" value="sfx_amb_beach"/>
		<event label="ev_sfx_amb_macho_loop" type="playlist" value="sfx_amb_macho_loop"/>
		<event label="ev_sfx_springboard_jump_catch_and_throw" type="playlist" value="sfx_springboard_jump_catch_and_throw"/>
		<event label="ev_sfx_points_circle" type="playlist" value="sfx_points_circle"/>
		<event label="ev_sfx_enters_tube_to_switch_environment" type="playlist" value="sfx_enters_tube_to_switch_environment"/>
		<event label="ev_sfx_get_magnet" type="playlist" value="sfx_get_magnet"/>
		<event label="ev_sfx_get_ice_gun" type="playlist" value="sfx_get_ice_gun"/>
		<event label="ev_sfx_get_shield" type="playlist" value="sfx_get_shield"/>
		<event label="ev_sfx_shield_gone" type="playlist" value="sfx_shield_gone"/>
		<event label="ev_sfx_mc_giant_bonus" type="playlist" value="sfx_mc_giant_bonus"/>
		<event label="ev_sfx_get_rocket" type="playlist" value="sfx_get_rocket"/>
		<event label="ev_get_big_banana_bonus" type="playlist" value="get_big_banana_bonus"/>
		<event label="ev_sfx_get_Gru_coin" type="playlist" value="sfx_get_Gru_coin"/>
		<event label="ev_sfx_springboard_jump" type="playlist" value="sfx_springboard_jump"/>
		<event label="ev_sfx_minion_bumper_jump_3" type="playlist" value="sfx_minion_bumper_jump_3"/>
		<event label="ev_sfx_minion_crash_boss" type="playlist" value="sfx_minion_crash_boss"/>
		<event label="ev_sfx_minion_crash_car_luggage" type="playlist" value="sfx_minion_crash_car_luggage"/>
		<event label="ev_sfx_minion_crash_car_rocket_standing_2" type="playlist" value="sfx_minion_crash_car_rocket_standing_2"/>
		<event label="ev_sfx_minion_crash_car_rocket_standing_1" type="playlist" value="sfx_minion_crash_car_rocket_standing_1"/>
		<event label="ev_sfx_minion_crash_hydrant" type="playlist" value="sfx_minion_crash_hydrant"/>
		<event label="ev_sfx_minion_crash_rocket_barrel" type="playlist" value="sfx_minion_crash_rocket_barrel"/>
		<event label="ev_sfx_minion_crash_saw" type="playlist" value="sfx_minion_crash_saw"/>
		<event label="ev_sfx_minion_crash_table" type="playlist" value="sfx_minion_crash_table"/>
		<event label="ev_sfx_minion_electrocution" type="playlist" value="sfx_minion_electrocution"/>
		<event label="ev_min_mid_game_crash_barrier_002" type="playlist" value="min_mid_game_crash_barrier_002"/>
		<event label="ev_sfx_min_mid_game_crash_slide_002" type="playlist" value="sfx_min_mid_game_crash_slide_002"/>
		<event label="ev_sfx_min_mid_game_crash_pollo_002" type="playlist" value="sfx_min_mid_game_crash_pollo_002"/>
		<event label="ev_sfx_min_mid_game_rollingCage_001_front" type="playlist" value="sfx_min_mid_game_rollingCage_001_front"/>
		<event label="ev_sfx_min_mid_game_rollingCage_002_back" type="playlist" value="sfx_min_mid_game_rollingCage_002_back"/>
		<event label="ev_sfx_min_mid_game_Machotores_001" type="playlist" value="sfx_min_mid_game_Machotores_001"/>
		<event label="ev_sfx_mc_slides_down_scream" type="playlist" value="sfx_mc_slides_down_scream"/>
		<event label="ev_sfx_revive_crane_drop_mc" type="playlist" value="sfx_revive_crane_drop_mc"/>
		<event label="ev_sfx_canon_shot" type="playlist" value="sfx_canon_shot"/>
		<event label="ev_sfx_despicable" type="playlist" value="sfx_despicable"/>
		<event label="ev_sfx_white_transition" type="playlist" value="sfx_white_transition"/>
		<event label="ev_sfx_fluffy_unicorn_explodes" type="playlist" value="sfx_fluffy_unicorn_explodes"/>
		<event label="ev_sfx_flamethrower" type="playlist" value="sfx_flamethrower"/>
		<event label="ev_sfx_magnet" type="playlist" value="sfx_magnet"/>
		<event label="ev_sfx_min_mid_crash_Butt_on_Fire_001" type="playlist" value="sfx_min_mid_crash_Butt_on_Fire_001"/>
		<event label="ev_sfx_min_mid_game_crash_macholab_totem" type="playlist" value="sfx_min_mid_game_crash_macholab_totem"/>
		<event label="ev_sfx_min_mid_game_crash_beachBarrel_001" type="playlist" value="sfx_min_mid_game_crash_beachBarrel_001"/>
		<event label="ev_sfx_min_mid_game_crash_hammock_001" type="playlist" value="sfx_min_mid_game_crash_hammock_001"/>
		<event label="ev_sfx_min_mid_game_crash_sandWall_001" type="playlist" value="sfx_min_mid_game_crash_sandWall_001"/>
		<event label="ev_sfx_3minions_beach_bar_idle_001" type="playlist" value="sfx_3minions_beach_bar_idle_001"/>
		<event label="ev_sfx_min_beach_006_reading" type="playlist" value="sfx_min_beach_006_reading"/>
		<event label="ev_sfx_minion_beach_002_layingUp" type="playlist" value="sfx_minion_beach_002_layingUp"/>
		<event label="ev_sfx_minion_beach_007_ball" type="playlist" value="sfx_minion_beach_007_ball"/>
		<event label="ev_sfx_min_mid_game_crash_cooler_001" type="playlist" value="sfx_min_mid_game_crash_cooler_001"/>
		<event label="ev_sfx_min_mid_game_leveltransition_beach_001" type="playlist" value="sfx_min_mid_game_leveltransition_beach_001"/>
		<event label="ev_sfx_min_mid_game_liana_beach_002" type="playlist" value="sfx_min_mid_game_liana_beach_002"/>
		<event label="ev_sfx_beach_gag_Cheer_up_ALL_anim" type="playlist" value="sfx_beach_gag_Cheer_up_ALL_anim"/>
		<event label="ev_sfx_obstacle_bbq" type="playlist" value="sfx_obstacle_bbq"/>
		<event label="ev_sfx_vector_ship" type="playlist" value="sfx_vector_ship"/>
		<event label="ev_sfx_player_throw_small_enemy" type="playlist" value="sfx_player_throw_small_enemy"/>
		<event label="ev_sfx_Meena_bike" type="playlist" value="sfx_Meena_bike"/>
		<event label="ev_sfx_obstacle_macho_rolling_cage_spawn_001" type="playlist" value="sfx_obstacle_macho_rolling_cage_spawn_001"/>
		<event label="ev_sfx_obstacle_macho_rolling_cage_1" type="playlist" value="sfx_obstacle_macho_rolling_cage_1"/>
		<event label="ev_sfx_obstacle_macho_rolling_cage_2" type="playlist" value="sfx_obstacle_macho_rolling_cage_2"/>
		<event label="ev_sfx_obstacle_macho_rolling_cage_3" type="playlist" value="sfx_obstacle_macho_rolling_cage_3"/>
		<event label="ev_sfx_obstacle_macho_rolling_cage_4" type="playlist" value="sfx_obstacle_macho_rolling_cage_4"/>
		<event label="ev_sfx_obstacle_macho_rolling_cage_5" type="playlist" value="sfx_obstacle_macho_rolling_cage_5"/>
		<event label="ev_sfx_pollito_spawn_001" type="playlist" value="sfx_pollito_spawn_001"/>
		<event label="ev_sfx_pollito_run_001" type="playlist" value="sfx_pollito_run_001"/>
		<event label="ev_sfx_pollito_attack_001" type="playlist" value="sfx_pollito_attack_001"/>
		<event label="ev_sfx_macho_entrance" type="playlist" value="sfx_macho_entrance"/>
		<event label="ev_sfx_macho_stumbles_falls" type="playlist" value="sfx_macho_stumbles_falls"/>
		<event label="ev_sfx_obstacle_beachHammock_minion_anim" type="playlist" value="sfx_obstacle_beachHammock_minion_anim"/>
		<event label="ev_sfx_obstacle_beachRollingBall_minion_anim" type="playlist" value="sfx_obstacle_beachRollingBall_minion_anim"/>
		<event label="ev_sfx_obstacle_beachSurfboard_minion_anim" type="playlist" value="sfx_obstacle_beachSurfboard_minion_anim"/>
		<event label="ev_game_opening" type="playlist" value="game_opening"/>
		<event label="ev_vo_minion_npc_group_loop" type="playlist" value="vo_minion_npc_group_loop"/>
		<event label="ev_vo_mc_death_falls" type="playlist" value="vo_mc_death_falls"/>
		<event label="ev_vo_minion_crash_wall_3" type="playlist" value="vo_minion_crash_wall_3"/>
		<event label="ev_vo_minion_crash_wall_4" type="playlist" value="vo_minion_crash_wall_4"/>
		<event label="ev_vo_minion_crash_wall_5" type="playlist" value="vo_minion_crash_wall_5"/>
		<event label="ev_vo_minion_lookback_panic" type="playlist" value="vo_minion_lookback_panic"/>
		<event label="ev_vo_minion_punch" type="playlist" value="vo_minion_punch"/>
		<event label="ev_vo_CrashFireOnAir" type="playlist" value="vo_CrashFireOnAir"/>
		<event label="ev_vo_mm_touch_L_arm" type="playlist" value="vo_mm_touch_L_arm"/>
		<event label="ev_vo_mm_touch_L_foot" type="playlist" value="vo_mm_touch_L_foot"/>
		<event label="ev_vo_mm_touch_R_arm" type="playlist" value="vo_mm_touch_R_arm"/>
		<event label="ev_vo_mm_touch_R_foot" type="playlist" value="vo_mm_touch_R_foot"/>
		<event label="ev_vo_mm_touch_eye" type="playlist" value="vo_mm_touch_eye"/>
		<event label="ev_vo_minion_cannon" type="playlist" value="vo_minion_cannon"/>
		<event label="ev_vo_min_baby_mm_idle_001" type="playlist" value="vo_min_baby_mm_idle_001"/>
		<event label="ev_vo_min_baby_mm_idleBreaker_001" type="playlist" value="vo_min_baby_mm_idleBreaker_001"/>
		<event label="ev_vo_min_baby_mm_idleBreaker_002" type="playlist" value="vo_min_baby_mm_idleBreaker_002"/>
		<event label="ev_vo_min_dad_mm_idle_001" type="playlist" value="vo_min_dad_mm_idle_001"/>
		<event label="ev_vo_min_dad_mm_idleBreaker_001" type="playlist" value="vo_min_dad_mm_idleBreaker_001"/>
		<event label="ev_vo_min_dad_mm_idleBreaker_002" type="playlist" value="vo_min_dad_mm_idleBreaker_002"/>
		<event label="ev_vo_min_mid_social_laugh_002" type="playlist" value="vo_min_mid_social_laugh_002"/>
		<event label="ev_vo_min_mid_social_loser_001" type="playlist" value="vo_min_mid_social_loser_001"/>
		<event label="ev_vo_min_mid_social_matrix_001" type="playlist" value="vo_min_mid_social_matrix_001"/>
		<event label="ev_vo_min_mid_social_matrix_002" type="playlist" value="vo_min_mid_social_matrix_002"/>
		<event label="ev_vo_min_mm_warmUp_001" type="playlist" value="vo_min_mm_warmUp_001"/>
		<event label="ev_vo_min_mm_warmUp_002" type="playlist" value="vo_min_mm_warmUp_002"/>
		<event label="ev_vo_min_mom_mm_idle_001" type="playlist" value="vo_min_mom_mm_idle_001"/>
		<event label="ev_vo_min_mom_mm_idleBreaker_001" type="playlist" value="vo_min_mom_mm_idleBreaker_001"/>
		<event label="ev_vo_min_mom_mm_idleBreaker_002" type="playlist" value="vo_min_mom_mm_idleBreaker_002"/>
		<event label="ev_vo_min_referee_mm_idle_001" type="playlist" value="vo_min_referee_mm_idle_001"/>
		<event label="ev_vo_min_referee_mm_idleBreaker_001" type="playlist" value="vo_min_referee_mm_idleBreaker_001"/>
		<event label="ev_vo_min_referee_mm_idleBreaker_002" type="playlist" value="vo_min_referee_mm_idleBreaker_002"/>
		<event label="ev_vo_min_worker_mm_idle_001" type="playlist" value="vo_min_worker_mm_idle_001"/>
		<event label="ev_vo_min_worker_mm_idleBreaker_001" type="playlist" value="vo_min_worker_mm_idleBreaker_001"/>
		<event label="ev_vo_min_worker_mm_idleBreaker_002" type="playlist" value="vo_min_worker_mm_idleBreaker_002"/>
		<event label="ev_vo_min_worker_mm_idleBreaker_003" type="playlist" value="vo_min_worker_mm_idleBreaker_003"/>
		<event label="ev_vo_min_magician_mm_idle_001" type="playlist" value="vo_min_magician_mm_idle_001"/>
		<event label="ev_vo_min_magician_mm_idlebreaker_001" type="playlist" value="vo_min_magician_mm_idlebreaker_001"/>
		<event label="ev_vo_min_magician_mm_idlebreaker_002" type="playlist" value="vo_min_magician_mm_idlebreaker_002"/>
		<event label="ev_vo_min_firefighter_mm_idle_001" type="playlist" value="vo_min_firefighter_mm_idle_001"/>
		<event label="ev_vo_min_firefighter_mm_idleBreaker_001" type="playlist" value="vo_min_firefighter_mm_idleBreaker_001"/>
		<event label="ev_vo_min_firefighter_mm_idleBreaker_002" type="playlist" value="vo_min_firefighter_mm_idleBreaker_002"/>
		<event label="ev_vo_min_firefighter_mm_idleBreaker_003" type="playlist" value="vo_min_firefighter_mm_idleBreaker_003"/>
		<event label="ev_vo_min_maid_mm_idle_001" type="playlist" value="vo_min_maid_mm_idle_001"/>
		<event label="ev_vo_min_maid_mm_idleBreaker_001" type="playlist" value="vo_min_maid_mm_idleBreaker_001"/>
		<event label="ev_vo_min_maid_mm_idleBreaker_002" type="playlist" value="vo_min_maid_mm_idleBreaker_002"/>
		<event label="ev_vo_min_ninja_mm_idle_001" type="playlist" value="vo_min_ninja_mm_idle_001"/>
		<event label="ev_vo_min_ninja_mm_idlebreaker_001" type="playlist" value="vo_min_ninja_mm_idlebreaker_001"/>
		<event label="ev_vo_min_ninja_mm_idlebreaker_002" type="playlist" value="vo_min_ninja_mm_idlebreaker_002"/>
		<event label="ev_vo_min_alarm_mm_idle_001" type="playlist" value="vo_min_alarm_mm_idle_001"/>
		<event label="ev_vo_min_alarm_mm_idleBreaker_001" type="playlist" value="vo_min_alarm_mm_idleBreaker_001"/>
		<event label="ev_vo_min_alarm_mm_idleBreaker_002" type="playlist" value="vo_min_alarm_mm_idleBreaker_002"/>
		<event label="ev_vo_min_dancer_mm_idle_001" type="playlist" value="vo_min_dancer_mm_idle_001"/>
		<event label="ev_vo_min_dancer_mm_idleBreaker_001" type="playlist" value="vo_min_dancer_mm_idleBreaker_001"/>
		<event label="ev_vo_min_dancer_mm_idleBreaker_002" type="playlist" value="vo_min_dancer_mm_idleBreaker_002"/>
		<event label="ev_vo_min_dancer_mm_idleBreaker_003" type="playlist" value="vo_min_dancer_mm_idleBreaker_003"/>
		<event label="ev_vo_min_golfer_mm_idle_001" type="playlist" value="vo_min_golfer_mm_idle_001"/>
		<event label="ev_vo_min_golfer_mm_idlebreaker_001" type="playlist" value="vo_min_golfer_mm_idlebreaker_001"/>
		<event label="ev_vo_min_golfer_mm_idlebreaker_002" type="playlist" value="vo_min_golfer_mm_idlebreaker_002"/>
		<event label="ev_vo_min_golfer_mm_idlebreaker_003" type="playlist" value="vo_min_golfer_mm_idlebreaker_003"/>
		<event label="ev_vo_singer_mm_idle_001" type="playlist" value="vo_singer_mm_idle_001"/>
		<event label="ev_vo_singer_mm_idlebreaker_001" type="playlist" value="vo_singer_mm_idlebreaker_001"/>
		<event label="ev_vo_singer_mm_idlebreaker_002_RomanticMood" type="playlist" value="vo_singer_mm_idlebreaker_002_RomanticMood"/>
		<event label="ev_vo_min_mariachi_mm_idle_001" type="playlist" value="vo_min_mariachi_mm_idle_001"/>
		<event label="ev_vo_min_mariachi_mm_idleBreaker_001" type="playlist" value="vo_min_mariachi_mm_idleBreaker_001"/>
		<event label="ev_vo_min_mariachi_mm_idleBreaker_002" type="playlist" value="vo_min_mariachi_mm_idleBreaker_002"/>
		<event label="ev_vo_min_mariachi_mm_idleBreaker_003" type="playlist" value="vo_min_mariachi_mm_idleBreaker_003"/>
		<event label="ev_vo_min_surfer_mm_idle_001" type="playlist" value="vo_min_surfer_mm_idle_001"/>
		<event label="ev_vo_min_surfer_mm_idleBreaker_001" type="playlist" value="vo_min_surfer_mm_idleBreaker_001"/>
		<event label="ev_vo_min_surfer_mm_idleBreaker_002" type="playlist" value="vo_min_surfer_mm_idleBreaker_002"/>
		<event label="ev_vo_min_surfer_mm_idleBreaker_003" type="playlist" value="vo_min_surfer_mm_idleBreaker_003"/>
		<event label="ev_vo_min_GrandPa_mm_idle_001" type="playlist" value="vo_min_GrandPa_mm_idle_001"/>
		<event label="ev_vo_min_GrandPa_mm_idleBreaker_001" type="playlist" value="vo_min_GrandPa_mm_idleBreaker_001"/>
		<event label="ev_vo_min_GrandPa_mm_idleBreaker_003" type="playlist" value="vo_min_GrandPa_mm_idleBreaker_003"/>
		<event label="ev_vo_min_vacationer_mm_idle_001" type="playlist" value="vo_min_vacationer_mm_idle_001"/>
		<event label="ev_vo_min_vacationer_mm_idlebreaker_002" type="playlist" value="vo_min_vacationer_mm_idlebreaker_002"/>
		<event label="ev_vo_min_snorkel_mm_idle_001" type="playlist" value="vo_min_snorkel_mm_idle_001"/>
		<event label="ev_vo_min_snorkel_mm_idlebreaker_001" type="playlist" value="vo_min_snorkel_mm_idlebreaker_001"/>
		<event label="ev_vo_min_snorkel_mm_idlebreaker_002" type="playlist" value="vo_min_snorkel_mm_idlebreaker_002"/>
		<event label="ev_vo_min_snorkel_mm_idlebreaker_003" type="playlist" value="vo_min_snorkel_mm_idlebreaker_003"/>
		<event label="ev_vo_min_snorkel_mm_idlebreaker_004" type="playlist" value="vo_min_snorkel_mm_idlebreaker_004"/>
		<event label="ev_vo_min_vampirion_mm_idleBreaker_001_vo" type="playlist" value="vo_min_vampirion_mm_idleBreaker_001_vo"/>
		<event label="ev_vo_min_vampirion_mm_idleBreaker_001_sfx" type="playlist" value="vo_min_vampirion_mm_idleBreaker_001_sfx"/>
		<event label="ev_vo_min_vampirion_mm_idleBreaker_002" type="playlist" value="vo_min_vampirion_mm_idleBreaker_002"/>
		<event label="ev_vo_min_Knight_mm_idle_001" type="playlist" value="vo_min_Knight_mm_idle_001"/>
		<event label="ev_vo_min_Knight_mm_idleBreaker_001" type="playlist" value="vo_min_Knight_mm_idleBreaker_001"/>
		<event label="ev_vo_min_Knight_mm_idleBreaker_002" type="playlist" value="vo_min_Knight_mm_idleBreaker_002"/>
		<event label="ev_vo_min_pigtail_mm_idle_001" type="playlist" value="vo_min_pigtail_mm_idle_001"/>
		<event label="ev_vo_min_Hunter_mm_idle_001" type="playlist" value="vo_min_Hunter_mm_idle_001"/>
		<event label="ev_vo_min_Hunter_mm_idleBreaker_001" type="playlist" value="vo_min_Hunter_mm_idleBreaker_001"/>
		<event label="ev_vo_min_Hunter_mm_idleBreaker_002" type="playlist" value="vo_min_Hunter_mm_idleBreaker_002"/>
		<event label="ev_vo_min_vampirion_mm_idle_001" type="playlist" value="vo_min_vampirion_mm_idle_001"/>
		<event label="ev_vo_min_pigtail_mm_idleBreaker_001" type="playlist" value="vo_min_pigtail_mm_idleBreaker_001"/>
		<event label="ev_vo_min_pigtail_mm_idleBreaker_002" type="playlist" value="vo_min_pigtail_mm_idleBreaker_002"/>
		<event label="ev_vo_vector_take_that" type="playlist" value="vo_vector_take_that"/>
		<event label="ev_vo_vector_ha_ha_ha" type="playlist" value="vo_vector_ha_ha_ha"/>
		<event label="ev_vo_vector_booya" type="playlist" value="vo_vector_booya"/>
		<event label="ev_vo_vector_not_so_fast" type="playlist" value="vo_vector_not_so_fast"/>
		<event label="ev_vo_vector_pretty_impressive" type="playlist" value="vo_vector_pretty_impressive"/>
		<event label="ev_vo_vector_wins" type="playlist" value="vo_vector_wins"/>
		<event label="ev_vo_vector_announcement_2_vector" type="playlist" value="vo_vector_announcement_2_vector"/>
		<event label="ev_vo_vector_announcement_2_thatsMe" type="playlist" value="vo_vector_announcement_2_thatsMe"/>
		<event label="ev_vo_vector_is_hit_1_CurseYou" type="playlist" value="vo_vector_is_hit_1_CurseYou"/>
		<event label="ev_vo_vector_is_hit_1_aaaargh" type="playlist" value="vo_vector_is_hit_1_aaaargh"/>
		<event label="ev_vo_vector_is_hit_2" type="playlist" value="vo_vector_is_hit_2"/>
		<event label="ev_vo_vector_announcement_1" type="playlist" value="vo_vector_announcement_1"/>
		<event label="ev_vo_meena_hi" type="playlist" value="vo_meena_hi"/>
		<event label="ev_vo_meena_wanna_buy_a_cookie" type="playlist" value="vo_meena_wanna_buy_a_cookie"/>
		<event label="ev_vo_meena_of_death" type="playlist" value="vo_meena_of_death"/>
		<event label="ev_vo_Meena_special_delivery" type="playlist" value="vo_Meena_special_delivery"/>
		<event label="ev_vo_Meena_grus_stolen_cookie_bots" type="playlist" value="vo_Meena_grus_stolen_cookie_bots"/>
		<event label="ev_vo_meena_announcement_2" type="playlist" value="vo_meena_announcement_2"/>
		<event label="ev_vo_meena_ding_dong" type="playlist" value="vo_meena_ding_dong"/>
		<event label="ev_vo_meena_meena_is_calling" type="playlist" value="vo_meena_meena_is_calling"/>
		<event label="ev_vo_meena_hits_player_1" type="playlist" value="vo_meena_hits_player_1"/>
		<event label="ev_vo_meena_hits_player_2" type="playlist" value="vo_meena_hits_player_2"/>
		<event label="ev_vo_meena_hits_player_3" type="playlist" value="vo_meena_hits_player_3"/>
		<event label="ev_vo_meena_hits_player_4" type="playlist" value="vo_meena_hits_player_4"/>
		<event label="ev_vo_meena_is_hit_1" type="playlist" value="vo_meena_is_hit_1"/>
		<event label="ev_vo_meena_auch" type="playlist" value="vo_meena_auch"/>
		<event label="ev_vo_meena_I_am_telling_my_mom" type="playlist" value="vo_meena_I_am_telling_my_mom"/>
		<event label="ev_vo_meena_is_hit_3" type="playlist" value="vo_meena_is_hit_3"/>
		<event label="ev_vo_meena_is_hit_4" type="playlist" value="vo_meena_is_hit_4"/>
		<event label="ev_vo_meena_hey" type="playlist" value="vo_meena_hey"/>
		<event label="ev_vo_meena_not_fair" type="playlist" value="vo_meena_not_fair"/>
		<event label="ev_vo_meena_argh" type="playlist" value="vo_meena_argh"/>
		<event label="ev_vo_meena_hold_still_banana_brain" type="playlist" value="vo_meena_hold_still_banana_brain"/>
		<event label="ev_vo_meena_player_evades_attack_3" type="playlist" value="vo_meena_player_evades_attack_3"/>
		<event label="ev_vo_meena_warning_shot_1" type="playlist" value="vo_meena_warning_shot_1"/>
		<event label="ev_vo_meena_warning_shot_2" type="playlist" value="vo_meena_warning_shot_2"/>
		<event label="ev_vo_meena_warning_shot_3" type="playlist" value="vo_meena_warning_shot_3"/>
		<event label="ev_vo_meena_warning_shot_4" type="playlist" value="vo_meena_warning_shot_4"/>
		<event label="ev_vo_meena_ha" type="playlist" value="vo_meena_ha"/>
		<event label="ev_vo_meena_you_just_bought_it" type="playlist" value="vo_meena_you_just_bought_it"/>
		<event label="ev_vo_meena_I_am_meena" type="playlist" value="vo_meena_I_am_meena"/>
		<event label="ev_vo_meena_hear_me_roar" type="playlist" value="vo_meena_hear_me_roar"/>
		<event label="ev_vo_meena_rroar" type="playlist" value="vo_meena_rroar"/>
		<event label="ev_vo_meena_the_name_s_meena" type="playlist" value="vo_meena_the_name_s_meena"/>
		<event label="ev_vo_meena_and_I_always_deliver" type="playlist" value="vo_meena_and_I_always_deliver"/>
		<event label="ev_vo_meena_wins_2" type="playlist" value="vo_meena_wins_2"/>
		<event label="ev_vo_macho_hes_an_indestructible_mindless" type="playlist" value="vo_macho_hes_an_indestructible_mindless"/>
		<event label="ev_vo_macho_killingmachine" type="playlist" value="vo_macho_killingmachine"/>
		<event label="ev_vo_macho_hahahaha" type="playlist" value="vo_macho_hahahaha"/>
		<event label="ev_vo_macho_hehehe" type="playlist" value="vo_macho_hehehe"/>
		<event label="ev_vo_macho_yahoo" type="playlist" value="vo_macho_yahoo"/>
		<event label="ev_vo_macho_commingwithme" type="playlist" value="vo_macho_commingwithme"/>
		<event label="ev_vo_macho_sorry" type="playlist" value="vo_macho_sorry"/>
		<event label="ev_vo_macho_youregonnadie" type="playlist" value="vo_macho_youregonnadie"/>
		<event label="ev_vo_macho_whats_happening" type="playlist" value="vo_macho_whats_happening"/>
		<event label="ev_vo_macho_evil_laugh" type="playlist" value="vo_macho_evil_laugh"/>
		<event label="ev_vo_macho_somebody_tonight" type="playlist" value="vo_macho_somebody_tonight"/>
		<event label="ev_vo_macho_that_is_a_pity" type="playlist" value="vo_macho_that_is_a_pity"/>
		<event label="ev_vo_LaCucaracha_sequence" type="playlist" value="vo_LaCucaracha_sequence"/>
		<event label="ev_vo_initial_jump" type="playlist" value="vo_initial_jump"/>
		<event label="ev_main_menu" type="playlist" value="main_menu"/>
		<event label="ev_ingame_menu" type="playlist" value="ingame_menu"/>
		<event label="ev_gameplay" type="playlist" value="gameplay"/>
		<event label="ev_m_factory_boss" type="playlist" value="m_factory_boss"/>
		<event label="ev_gameplay2" type="playlist" value="gameplay2"/>
		<event label="ev_m_street_boss" type="playlist" value="m_street_boss"/>
		<event label="ev_fluffy" type="playlist" value="fluffy"/>
		<event label="ev_m_disco" type="playlist" value="m_disco"/>
		<event label="ev_m_macho_secret" type="playlist" value="m_macho_secret"/>
		<event label="ev_m_mexican" type="playlist" value="m_mexican"/>
		<event label="ev_m_residential" type="playlist" value="m_residential"/>
		<event label="ev_m_beach" type="playlist" value="m_beach"/>
	</events>
</soundpack>
